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Minggu, 11 April 2010

Implementasi Source Code Game

//Author Jeremiah McLeod xdebugx
package rubixRedux;
import javax.microedition.rms.*;
import java.io.*;
import java.util.*;
import javax.microedition.lcdui.*;
import rubixRedux.About;
import rubixRedux.highScoresAlert;

public class rubixReduxCanvas extends Canvas {

private static long menuTimeStart;

public static int width,height;
private static Display myDisplay;

private static Image imgDoubleBuffer;
private static Graphics doubleBuffer;
private static boolean buffered;
private static Graphics saved;
private static int buttonWidth,buttonHeight,buttonX,buttonY;
private static boolean showBtnBack,showBtnMenu;
private static Image btnBack,btnMenu;
rubixRedux myRubixRedux;

public boolean go,start,loading,scramble,menu,started,level,solved,gotName,showHighS,savePrompt,loadPrompt;

public long time1,timeDone;

private static Random myRandom;

private static boolean myInitialized;

private static boolean higher;
private static RecordStore db;

private static int moves,diffLevel,score;
public long timeStart;
private static boolean about=false,found;

public String highName;

private static int reso,splX,splY,curTime,curH,curM,curS,selX,selY,selInc,selWidth,selHeight,levelToShow;
private static String highSName[], highSScore[], highSMoves[], highSTime[];
private static int highSValue[];

private static Font FONT;

private static int headerHeight,boardY;

private static int selector;

private static Image sqImage [],sq2Image [];

private static int boardWidth,boardHeight,lenBoard,squareWidth,squareHeight,spotX,spotY,scrambleSize;
private static int board[];

private static int left,right,up,down,fire;

private static boolean boardLatLon;

private static Image splash;

public rubixReduxCanvas(rubixRedux midlet) {
myDisplay = Display.getDisplay(midlet);
myRubixRedux = midlet;
myInitialized=false;
go=false;
}

void start() {
myDisplay.setCurrent(this);
repaint();
}

//-------------------------------------------------------
// graphics methods

/**
* paint the game graphic on the screen.
*/
public void paint(Graphics g) {
int p,t,a;

// perform the calculations if necessary:
if(!myInitialized) {

myRubixRedux.setFullScreen ();

if (isDoubleBuffered()) buffered=true; else buffered=false;

showBtnBack=false;
showBtnMenu=false;
about=false;
go=false;
started=false;

left=getKeyCode(LEFT);
right=getKeyCode(RIGHT);
up=getKeyCode(UP);
down=getKeyCode(DOWN);
fire=getKeyCode(FIRE);
selector=0;
higher=false;
level=false;
highSName=new String [12];
highSScore=new String [12];
highSValue=new int[12];
highSMoves=new String [12];
highSTime=new String [12];

FONT = g.getFont();
if (g.getClipWidth()>width) width = g.getClipWidth();
if (g.getClipHeight()>height) height = g.getClipHeight();

buttonWidth=30;
buttonHeight=20;
buttonX=width-buttonWidth;
buttonY=height-buttonHeight;
headerHeight=height/7;
boardY=headerHeight;

if (buffered==false) {
imgDoubleBuffer=Image.createImage (width,height);
doubleBuffer=imgDoubleBuffer.getGraphics ();
}

reso=0;

int small=0; if (width>=height) small=height; else small=width;
if (small>160) reso=1;
if (small>196) reso=2;

if (reso==0) {
a=width-120;
if (a<0) a=0;
splX=0+(a/2);
a=height-90;
if (a<0) a=0;
splY=0+(a/2);
selX=splX+20;
selY=splY+20;
selInc=12;
selWidth=80;
selHeight=10;
}
if (reso==1) {
a=width-170;
if (a<0) a=0;
splX=0+(a/2);
a=height-170;
if (a<0) a=0;
splY=0+(a/2);
selX=splX+31;
selY=splY+41;
selInc=22;
selWidth=111;
selHeight=18;
}
if (reso==2) {
a=width-200;
if (a<0) a=0;
splX=0+(a/2);
a=height-200;
if (a<0) a=0;
splY=0+(a/2);
selX=splX+37;
selY=splY+49;
selInc=26;
selWidth=128;
selHeight=20;
}

myRandom = new Random(System.currentTimeMillis());

FONT=Font.getFont (Font.FACE_MONOSPACE, Font.STYLE_PLAIN, Font.SIZE_SMALL);

sqImage=new Image [6];
sq2Image = new Image [6];

loading=true;

//loadimages


myInitialized = true;
}

if (buffered==false) {
saved=g;
g=imgDoubleBuffer.getGraphics();
}
g.setFont (FONT);

if (loading==true) {
g.setColor (255,255,255);
g.fillRect (0,0,width,height);
g.setColor (255,0,0);
g.drawString ("Loading",(width/2)-(g.getFont().stringWidth("Loading")/2),height/2,0);
}

if (go==true) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (200,100,225);
g.fillRect (0,0,width,headerHeight);
g.fillRect (boardWidth*squareWidth,0,width,height);
g.fillRect (0,headerHeight+(squareHeight*boardHeight),width,height);

for (p=0;p

g.setColor (255,255,255);
if (boardLatLon==false) {
g.drawRect (0,headerHeight+(spotY*squareHeight),squareWidth*boardWidth-1,squareHeight);
g.drawRect (1,headerHeight+(spotY*squareHeight)+1,(squareWidth*boardWidth)-3,squareHeight-2);
}
else {
g.drawRect (spotX*squareWidth,headerHeight,squareWidth,boardHeight*squareHeight-1);
g.drawRect (spotX*squareWidth+1,headerHeight+1,squareWidth-2,boardHeight*squareHeight-3);
}

//paint game here
g.setColor (255,255,255);
curTime=(int) ((System.currentTimeMillis()-timeStart)/1000);
g.drawString ("Moves "+moves,5,(headerHeight/2)-(FONT.getHeight()/2),0);
curH=curTime/3600;
curM=(curTime-(curH*3600))/60;
curS=curTime-(curH*3600)-(curM*60);
g.drawString ("Time "+curH+":"+curM+":"+curS,width-FONT.stringWidth ("Time "+curH+":"+curM+":"+curS)-5,(headerHeight/2)-(FONT.getHeight()/2),0);
}//gotrue

if (savePrompt==true) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (255,255,255);
g.drawString ("CHOOSE SAVE GAME SLOT",width/2-(FONT.stringWidth("CHOOSE SAVE GAME SLOT")/2),0,0);
g.drawString ("Will overwrite game,",width/2-(FONT.stringWidth("Will overwrite game,")/2),0+(FONT.getHeight()*1),0);
g.drawString ("in that slot.",width/2-(FONT.stringWidth("in that slot.")/2),0+(FONT.getHeight()*2),0);
g.drawString ("Press 1,2 or 3 for,",width/2-(FONT.stringWidth("Press 1,2 or 3 for,")/2),0+(FONT.getHeight()*3),0);
g.drawString ("save game slot #.",width/2-(FONT.stringWidth("save game slot #.")/2),0+(FONT.getHeight()*4),0);
}

if (loadPrompt==true) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (255,255,255);
g.drawString ("CHOOSE SLOT TO LOAD",width/2-(FONT.stringWidth("CHOOSE SLOT TO LOAD")/2),0,0);
g.drawString ("Press 1,2 or 3 for,",width/2-(FONT.stringWidth("Press 1,2 or 3 for,")/2),0+(FONT.getHeight()*1),0);
g.drawString ("save game slot to load.",width/2-(FONT.stringWidth("save game slot to load.")/2),0+(FONT.getHeight()*2),0);
}

if (solved==true && menu==false) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (200,100,225);
g.fillRect (0,0,width,headerHeight);
g.fillRect (boardWidth*squareWidth,0,width,height);
g.fillRect (0,headerHeight+(squareHeight*boardHeight),width,height);

for (p=0;p
g.setColor (255,255,255);
if (boardLatLon==false) {
g.drawRect (0,headerHeight+(spotY*squareHeight),squareWidth*boardWidth-1,squareHeight);
g.drawRect (1,headerHeight+(spotY*squareHeight)+1,(squareWidth*boardWidth)-3,squareHeight-2);
}
else {
g.drawRect (spotX*squareWidth,headerHeight,squareWidth,boardHeight*squareHeight-1);
g.drawRect (spotX*squareWidth+1,headerHeight+1,squareWidth-2,boardHeight*squareHeight-3);
}

//paint game here
g.setColor (255,255,255);
g.drawString ("Moves "+moves,5,(headerHeight/2)-(FONT.getHeight()/2),0);
curTime=(int) (timeDone);
curH=curTime/3600;
curM=(curTime-(curH*3600))/60;
curS=curTime-(curH*3600)-(curM*60);

g.drawString ("Time "+curH+":"+curM+":"+curS,width-FONT.stringWidth ("Time "+curH+":"+curM+":"+curS)-5,(headerHeight/2)-(FONT.getHeight()/2),0);
g.setColor (getRandomInt (255),getRandomInt (255),getRandomInt (255));
g.drawString ("Solved",0+(width/2)-(FONT.stringWidth ("Solved")/2),0+(height/2)-FONT.getHeight(),0);
g.drawString ("Score: "+score,0+(width/2)-(FONT.stringWidth ("Score: "+score)/2),0+(height/2)+FONT.getHeight(),0);
}//gotrue

if (scramble==true) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (200,100,225);
g.fillRect (0,0,width,headerHeight);
g.fillRect (boardWidth*squareWidth,0,width,height);
g.fillRect (0,headerHeight+(squareHeight*boardHeight),width,height);

for (p=0;p
g.setColor (getRandomInt (255),getRandomInt (255),getRandomInt (255));
g.drawString ("Scrambling",width/2-(FONT.stringWidth("Scrambling")/2),height/2-(FONT.getHeight()/2),0);
}

if (showHighS==true) {

highScoresAlert.copyright="Rubix Redux! Copyright (c) 2007 XdebugX All rights reserved.\n\n"
+"Visit me at http://www.xdebugx.net for more free mobile games.\n\n\n"+"HIGH SCORES\n\n"
+"Level 1:\n"+highSName[0]+" Score:"+highSScore[0]+" Moves:"+highSMoves[0]+" Time:"+highSTime[0]+"\n"+highSName[1]+" Score:"+highSScore[1]+" Moves:"+highSMoves[1]+" Time:"+highSTime[1]+"\n"+highSName[2]+" Score:"+highSScore[2]+" Moves:"+highSMoves[2]+" Time:"+highSTime[2]+"\n\n"
+"Level 2:\n"+highSName[3]+" Score:"+highSScore[3]+" Moves:"+highSMoves[3]+" Time:"+highSTime[3]+"\n"+highSName[4]+" Score:"+highSScore[4]+" Moves:"+highSMoves[4]+" Time:"+highSTime[4]+"\n"+highSName[5]+" Score:"+highSScore[5]+" Moves:"+highSMoves[5]+" Time:"+highSTime[5]+"\n\n"
+"Level 3:\n"+highSName[6]+" Score:"+highSScore[6]+" Moves:"+highSMoves[6]+" Time:"+highSTime[6]+"\n"+highSName[7]+" Score:"+highSScore[7]+" Moves:"+highSMoves[7]+" Time:"+highSTime[7]+"\n"+highSName[8]+" Score:"+highSScore[8]+" Moves:"+highSMoves[8]+" Time:"+highSTime[8]+"\n\n"
+"Level 4:\n"+highSName[9]+" Score:"+highSScore[9]+" Moves:"+highSMoves[9]+" Time:"+highSTime[9]+"\n"+highSName[10]+" Score:"+highSScore[10]+" Moves:"+highSMoves[10]+" Time:"+highSTime[10]+"\n"+highSName[11]+" Score:"+highSScore[11]+" Moves:"+highSMoves[11]+" Time:"+highSTime[11]+"\n\n";


highScoresAlert.showHighScoresAlert(Display.getDisplay(myRubixRedux));
menu=true;
showHighS=false;

}

if (level==true) {
g.setColor (0,0,0);
g.fillRect (0,0,width,height);
g.setColor (255,255,255);
g.drawString ("Press 1, 2, 3, or 4",0+((width-FONT.stringWidth("Press 1, 2, 3 or 4"))/2),(height/2)-(FONT.getHeight()),0);
g.drawString ("For difficulty level",0+((width-FONT.stringWidth("For difficulty level"))/2),(height/2)+(FONT.getHeight()),0);
}

if (menu==true) {
g.setColor (40,40,80);
g.fillRect (0,0,width,height);
g.drawImage (splash,splX,splY,0);
g.setColor (getRandomInt (255),getRandomInt (255),getRandomInt (255));
g.drawRect (selX,selY+(selInc*selector),selWidth,selHeight);
g.drawRect (selX-1,selY+(selInc*selector)-1,selWidth+2,selHeight+2);
}

if (about==true) {
About.showAbout(Display.getDisplay(myRubixRedux));
menu=true;
about=false;
myRubixRedux.setFullScreen();
}

if (showBtnMenu==true) g.drawImage (btnMenu,buttonX,buttonY,0);
if (showBtnBack==true) g.drawImage (btnBack,buttonX,buttonY,0);

if (buffered==false) saved.drawImage (imgDoubleBuffer,0,0,0);

} //paint

public void advance() {
int p,t;


if (loading==true) {
loadImages();
loading=false;
menu=true;
}

if (scramble==true) {
int a,b,c,spotX,spotY,temp;
scrambleSize--;

a=getRandomInt (2);
b=getRandomInt (2);
c=getRandomInt (boardWidth);
if(a==0) {
if (b==0) {
spotY=c;
temp=board[spotY*boardWidth];

for (p=0;p board[(spotY*boardWidth)+p]=board[(spotY*boardWidth)+p+1];
board[(spotY*boardWidth)+boardWidth-1]=temp;
}

}
if(a==0) {
if (b==1) {
spotY=c;
temp=board[boardWidth-1+(spotY*boardWidth)];

for (p=boardWidth-1;p>0;p--)
board[(spotY*boardWidth)+p]=board[(spotY*boardWidth)+p-1];
board[spotY*boardWidth]=temp;
}
}
if(a==1) {
if (b==0) {
spotX=c;
temp=board[spotX];

for (p=0;p board[spotX+(p*boardWidth)]=board[spotX+((p+1)*boardWidth)];
board[spotX+((boardHeight-1)*boardWidth)]=temp;
}
}

if(a==1) {
if (b==1) {
spotX=c;
temp=board[spotX+((boardHeight-1)*boardWidth)];

for (p=boardHeight-1;p>0;p--)
board[spotX+(p*boardWidth)]=board[spotX+((p-1)*boardWidth)];
board[spotX]=temp;
}
}

if (scrambleSize<0) {
found=true;
for (p=0;pif (found==false) {
found=true;
for (p=1;p}

if (found==true) scrambleSize=10; else {

scramble=false;
go=true;
started=true;
spotX=boardWidth/2;
spotY=boardHeight/2;
boardLatLon=false;
timeStart=System.currentTimeMillis();
}//found
}//scramble size
}//scramble

if (go==true) {
found=true;
for (p=0;pif (found==false) {
found=true;
for (p=1;p}

if (found==true) {
solved=true;
started=false;
gotName=false;

go=false;
timeDone=(System.currentTimeMillis()-timeStart)/1000;
score=(moves*5)+(int)(timeDone);
higher=false;
getHighScores ();
for (p=0+(diffLevel*3);p<0+(diffLevel*3)+3;p++) {
if (score higher=true;

myRubixRedux.getName ();
}
}
}

}//go

if (higher==true) {
if (gotName==true) {
for (p=0+(diffLevel*3);p<0+(diffLevel*3)+3;p++) if (score for (t=((diffLevel+1)*3)-1;t>p;t--) {
highSName[t]=highSName[t-1];
highSScore[t]=highSScore[t-1];
highSValue[t]=highSValue[t-1];
highSTime[t]=highSTime[t-1];
highSMoves[t]=highSMoves[t-1];
}
highSName[p]=highName;
highSScore[p]=""+score;
highSValue[p]=score;
highSTime[p]=""+(int) (timeDone);
highSMoves[p]=""+moves;
p=10000;
}

if (diffLevel==0) {
try {
db=RecordStore.openRecordStore("level1", true);
writeHighS (db,0);
closeRecStore (db);
showHighS=true;
solved=false;
higher=false;
gotName=false;

} catch (Exception e) {System.out.println (e);}

}//difflevel0

if (diffLevel==1) {
try {

db=RecordStore.openRecordStore("level2", true);
writeHighS (db,3);
closeRecStore (db);
showHighS=true;
solved=false;
higher=false;
gotName=false;

} catch (Exception e) {System.out.println (e);}

}//difflevel0

if (diffLevel==2) {
try {
db=RecordStore.openRecordStore("level3", true);
writeHighS (db,6);
closeRecStore (db);
showHighS=true;
higher=false;
gotName=false;
solved=false;

} catch (Exception e) {System.out.println (e);}

}//difflevel0

if (diffLevel==3) {
try {
db=RecordStore.openRecordStore("level4", true);
writeHighS (db,9);
closeRecStore (db);
showHighS=true;
higher=false;
gotName=false;
solved=false;

} catch (Exception e) {System.out.println (e);}

}//difflevel0

}//got name
}//higher

repaint ();
}

private static void getHighScores () {
int p=0,t=0;

for (p=0;p<12;p++) {
highSName[p]="none";
highSScore[p]="9999999";
highSValue[p]=9999999;
highSTime[p]=" ";
highSMoves[p]=" ";

}
try {

db=RecordStore.openRecordStore("level1", true);
readRecords (db,0);
closeRecStore(db);

db=RecordStore.openRecordStore("level2", true);
readRecords (db,3);
closeRecStore(db);

db=RecordStore.openRecordStore("level3", true);
readRecords (db,6);
closeRecStore(db);

db=RecordStore.openRecordStore("level4", true);
readRecords (db,9);
closeRecStore(db);

} catch (Exception e) {System.out.println (""+e+" getHighs");}

}///gethighscores

private static void writeHighS (RecordStore recStore,int pOffset) {
int i=1;
for (int p=0+(pOffset);p<0+pOffset+3;p++) {

try
{

String tempp=highSName[p];
byte[] rec = tempp.getBytes();

if (recStore.getNextRecordID()>i) {
recStore.setRecord(i++,rec, 0, rec.length);
} else {
recStore.addRecord (rec,0,rec.length);
i++;
}

tempp=highSScore[p];
rec = tempp.getBytes();

if (recStore.getNextRecordID()>i) {
recStore.setRecord(i++,rec, 0, rec.length);
} else {
recStore.addRecord (rec,0,rec.length);
i++;
}

tempp=highSMoves[p];
rec = tempp.getBytes();

if (recStore.getNextRecordID()>i) {
recStore.setRecord(i++,rec, 0, rec.length);
} else {
recStore.addRecord (rec,0,rec.length);
i++;
}

tempp=highSTime[p];
rec = tempp.getBytes();

if (recStore.getNextRecordID()>i) {
recStore.setRecord(i++,rec, 0, rec.length);
} else {
recStore.addRecord (rec,0,rec.length);
i++;
}

}
catch (Exception e) {
System.err.println(e.toString());
}
}

}//write high s

public static void readRecords(RecordStore recStore,int pOffset)
{
try
{
// Intentionally small to test code below
byte[] recData = new byte[5];
int len;
int a=0;

for (int i = 1; i <= recStore.getNumRecords(); i++)
{
// Allocate more storage if necessary

if (recStore.getRecordSize(i) > recData.length)
recData = new byte[recStore.getRecordSize(i)];
len = recStore.getRecord(i++, recData, 0);
String tempp=new String(recData, 0, len);
highSName[a+pOffset]=tempp;

if (recStore.getRecordSize(i) > recData.length)
recData = new byte[recStore.getRecordSize(i)];
len = recStore.getRecord(i++, recData, 0);
tempp=new String(recData, 0, len);
highSScore[a+pOffset]=tempp;
highSValue[a+pOffset]=Integer.parseInt(highSScore[a+pOffset]);

if (recStore.getRecordSize(i) > recData.length)
recData= new byte[recStore.getRecordSize(i)];
len = recStore.getRecord(i++, recData, 0);
tempp=new String(recData, 0, len);
highSMoves[a+pOffset]=tempp;

if (recStore.getRecordSize(i) > recData.length)
recData = new byte[recStore.getRecordSize(i)];
len = recStore.getRecord(i, recData, 0);
tempp=new String(recData, 0, len);
highSTime[a+pOffset]=tempp;

a++;

}//i
}//try
catch (Exception e)
{
System.err.println(e.toString()+"reading");
}
} //readrecords

private static void closeRecStore(RecordStore recStore)
{
try
{
recStore.closeRecordStore();
}
catch (Exception e)
{
System.err.println(e.toString());
}
}

public void keyReleased (int keyCode) {

}//keyReleased

public void keyPressed (int keyCode) {
int oldSpotX,oldSpotY,temp,p,t;
if (keyCode==-7 || keyCode==-21) {
if (solved==true) {
menu=!menu;
solved=false;
showBtnBack=false;
showBtnMenu=false;
}else

if (go==true) {
go=false;
menu=true;
showBtnBack=true;
showBtnMenu=false;
menuTimeStart=System.currentTimeMillis();
} else
if (menu==true) {
if (started==true) {
showBtnMenu=true;
showBtnBack=false;

go=true;
menu=false;
timeStart=timeStart+(System.currentTimeMillis()-menuTimeStart);
}
} else

if (level==true)
{
if (started==false) {
showBtnBack=false;
showBtnMenu=true;
go=false;
menu=true;
level=false;
} else {
menu=true;
level=false;
showBtnBack=true;
showBtnMenu=false;
}
} else

if (savePrompt==true) {
savePrompt=false;
menu=true;
if (started==true) showBtnBack=true;
} else

if (loadPrompt==true) {
loadPrompt=false;
menu=true;
if (started==true) showBtnBack=true;
}
}
if (go==true) {

if(keyCode==-3 || keyCode==KEY_NUM4 || keyCode==-13 || keyCode==LEFT || keyCode==left) {
if (boardLatLon==false) {
temp=board[spotY*boardWidth];

for (p=0;p board[(spotY*boardWidth)+p]=board[(spotY*boardWidth)+p+1];
board[(spotY*boardWidth)+boardWidth-1]=temp;
moves=moves+1;
} else {
spotX=spotX-1;
if (spotX<0) {
boardLatLon=false;
spotY=0;
}
}

//handle left
}
if(keyCode==-4 || keyCode==KEY_NUM6 || keyCode==-12 || keyCode==RIGHT || keyCode==right) {
if (boardLatLon==false) {
temp=board[boardWidth-1+(spotY*boardWidth)];

for (p=boardWidth-1;p>0;p--)
board[(spotY*boardWidth)+p]=board[(spotY*boardWidth)+p-1];
board[spotY*boardWidth]=temp;
moves=moves+1;

} else {
spotX=spotX+1;
if (spotX>=boardWidth) {
boardLatLon=false;
spotY=boardHeight-1;
}
}
}

if(keyCode==-1 || keyCode==KEY_NUM2 || keyCode==-10 || keyCode==UP || keyCode==up) {
if (boardLatLon==true) {
temp=board[spotX];

for (p=0;p board[spotX+(p*boardWidth)]=board[spotX+((p+1)*boardWidth)];
board[spotX+((boardHeight-1)*boardWidth)]=temp;
moves=moves+1;
} else {

spotY=spotY-1;
if (spotY<0) {
boardLatLon=true;
spotX=0;
}
}
}

if(keyCode==-2 || keyCode==KEY_NUM8 || keyCode==-11 || keyCode==DOWN || keyCode==down) {
if (boardLatLon==true) {
temp=board[spotX+((boardHeight-1)*boardWidth)];

for (p=boardHeight-1;p>0;p--)
board[spotX+(p*boardWidth)]=board[spotX+((p-1)*boardWidth)];
board[spotX]=temp;
moves=moves+1;
} else {

spotY++;
if (spotY>=boardHeight) {
boardLatLon=true;
spotX=boardWidth-1;
}
}
}
if (keyCode==-5 || keyCode==KEY_NUM5 || keyCode==-14 || keyCode==FIRE || keyCode==fire) {
spotX=boardWidth/2;
spotY=boardHeight/2;
boardLatLon=!boardLatLon;
}
} else //go =true

if (menu==true) {

if(keyCode==-2 || keyCode==KEY_NUM8 || keyCode==-11 || keyCode==DOWN || keyCode==down) {
selector++; if (selector>5) selector=0;
}

if(keyCode==-1 || keyCode==KEY_NUM2 || keyCode==-10 || keyCode==UP || keyCode==up) {
selector--; if (selector<0) selector=5;
}

if (keyCode==-5 || keyCode==KEY_NUM5 || keyCode==-14 || keyCode==FIRE || keyCode==fire) {
if (selector==0) about=true;
if (selector==1) {
level=true;
loadPrompt=false;
savePrompt=false;
menu=false;
showBtnMenu=true;
}

if (selector==2) {
if (started==true) {
savePrompt=true;
go=false;
menu=false;
showBtnMenu=true;
showBtnBack=false;
}
}//selector 2

if (selector==3) {
loadPrompt=true;
go=false;
menu=false;
showBtnMenu=true;
showBtnBack=false;
}//selector 2

if (selector==4) {
getHighScores ();
menu=false;
showHighS=true;

}
if (selector==5) {
try {
myRubixRedux.destroyApp(false);
myRubixRedux.notifyDestroyed();
} catch (Exception ex) {
}
}//selector==5
}

} else //menu

if (level==true) {
if (keyCode==KEY_NUM1 || keyCode==-2 || keyCode==-11 || keyCode==DOWN || keyCode==down) {
newGame (0);
}

if (keyCode==KEY_NUM2 || keyCode==-1 || keyCode==-10 || keyCode==UP || keyCode==up) {
newGame (1);
}
if (keyCode==KEY_NUM3 || keyCode==-5 || keyCode==-14 || keyCode==FIRE || keyCode==fire) {
newGame (2);
}

if (keyCode==KEY_NUM4 || keyCode==-3 || keyCode==-13 || keyCode==LEFT || keyCode==left) {
newGame (3);
}
} else //level

if (savePrompt==true) {
if (keyCode==KEY_NUM1 || keyCode==-2 || keyCode==-11 || keyCode==DOWN || keyCode==down) {
saveGame (0);
menu=true;
savePrompt=false;
showBtnMenu=false;
showBtnBack=true;
}

if (keyCode==KEY_NUM2 || keyCode==-1 || keyCode==-10 || keyCode==UP || keyCode==up) {
saveGame (1);
menu=true;
savePrompt=false;
showBtnMenu=false;
showBtnBack=true;

}
if (keyCode==KEY_NUM3 || keyCode==-5 || keyCode==-14 || keyCode==FIRE || keyCode==fire) {
saveGame (2);
menu=true;
savePrompt=false;
showBtnMenu=false;
showBtnBack=true;
}

}else //save prompt

if (loadPrompt==true) {
if (keyCode==KEY_NUM1 || keyCode==-2 || keyCode==-11 || keyCode==DOWN || keyCode==down) {
loadGame (0);
}

if (keyCode==KEY_NUM2 || keyCode==-1 || keyCode==-10 || keyCode==UP || keyCode==up) {
loadGame (1);
}

if (keyCode==KEY_NUM3 || keyCode==-5 || keyCode==-14 || keyCode==FIRE || keyCode==fire) {
loadGame (2);
}

}//load prompt

}//keys

private void saveGame (int slot) {
int p,t;
String record;
byte[] rec;
try {
if (slot==0) {
db=RecordStore.openRecordStore("saveGame1", true);
db.closeRecordStore ();
RecordStore.deleteRecordStore("saveGame1");
db=RecordStore.openRecordStore("saveGame1", true);
}
if (slot==1) {
db=RecordStore.openRecordStore("saveGame2", true);
db.closeRecordStore ();
RecordStore.deleteRecordStore("saveGame2");
db=RecordStore.openRecordStore("saveGame2", true);
}
if (slot==2) {
db=RecordStore.openRecordStore("saveGame3", true);
db.closeRecordStore ();
RecordStore.deleteRecordStore("saveGame3");
db=RecordStore.openRecordStore("saveGame3", true);
}

record=""+diffLevel;
rec = record.getBytes();
db.addRecord (rec,0,rec.length);
int tim=(int) (menuTimeStart-timeStart);
record=""+tim;
rec = record.getBytes();
db.addRecord (rec,0,rec.length);
record=""+moves;
rec = record.getBytes();
db.addRecord (rec,0,rec.length);

for (p=0;p record=""+board[p];
rec = record.getBytes();
db.addRecord (rec,0,rec.length);
}

db.closeRecordStore();
} catch (Exception e) {System.out.println (""+e+" saving game");}

}//save game

private void loadGame (int slot) {
int p,t;
boolean error=false;
try {
db=null;
if (slot==0) {
try {
db=RecordStore.openRecordStore("saveGame1", false);
}catch (RecordStoreNotFoundException d) { error=true;}
}
if (slot==1) {
try {
db=RecordStore.openRecordStore("saveGame2", false);
}catch (RecordStoreNotFoundException d) { error=true;}
}
if (slot==2) {
try {
db=RecordStore.openRecordStore("saveGame3", false);
}catch (RecordStoreNotFoundException d) { error=true;}
}
if (error==true) {
menu=true;
savePrompt=false;
} else {
byte[] recData = new byte[5];
int len;
String tempp;

if (db.getRecordSize(1) > recData.length) recData = new byte[db.getRecordSize(1)];
len = db.getRecord(1, recData, 0);
tempp=new String(recData, 0, len);
diffLevel=Integer.parseInt (tempp);

if (db.getRecordSize(2) > recData.length) recData = new byte[db.getRecordSize(2)];
len = db.getRecord(2, recData, 0);
tempp=new String(recData, 0, len);
timeStart=System.currentTimeMillis()-(long) (Integer.parseInt (tempp));

if (db.getRecordSize(3) > recData.length) recData = new byte[db.getRecordSize(3)];
len = db.getRecord(3, recData, 0);
tempp=new String(recData, 0, len);
moves=Integer.parseInt (tempp);

int size=diffLevel;

if (size==0) {
boardWidth=3;
boardHeight=3;
}

if (size==1) {
boardWidth=4;
boardHeight=4;
}

if (size==2) {
boardWidth=8;
boardHeight=8;
}

if (size==3) {
boardWidth=12;
boardHeight=12;
}

lenBoard=boardWidth*boardHeight;
board=new int [lenBoard];

for (p=0;p squareWidth=width/boardWidth;
squareHeight=(height-boardY)/boardHeight;

if (size!=1) {
sq2Image[0]=scaleImageFast (sqImage[0],squareWidth,squareHeight);
sq2Image[1]=scaleImageFast (sqImage[1],squareWidth,squareHeight);
sq2Image[2]=scaleImageFast (sqImage[2],squareWidth,squareHeight);
if (size>0) sq2Image[3]=scaleImageFast (sqImage[3],squareWidth,squareHeight);
if (size>2) sq2Image[4]=scaleImageFast (sqImage[4],squareWidth,squareHeight);
if (size>2) sq2Image[5]=scaleImageFast (sqImage[5],squareWidth,squareHeight);
} else {

sq2Image[0]=scaleImageFast (sqImage[5],squareWidth,squareHeight);
sq2Image[1]=scaleImageFast (sqImage[4],squareWidth,squareHeight);
sq2Image[2]=scaleImageFast (sqImage[3],squareWidth,squareHeight);
sq2Image[3]=scaleImageFast (sqImage[1],squareWidth,squareHeight);
}

spotX=boardWidth/2;
spotY=boardHeight/2;
boardLatLon=false;


int a=0;
if (diffLevel==0) a=3*3;
if (diffLevel==1) a=4*4;
if (diffLevel==2) a=8*8;
if (diffLevel==3) a=12*12;

for (p=4;p<4+a;p++) {
if (db.getRecordSize(p) > recData.length) recData = new byte[db.getRecordSize(p)];
len = db.getRecord(p, recData, 0);
tempp=new String(recData, 0, len);
board[p-4]=Integer.parseInt (tempp);
}

db.closeRecordStore();
size=diffLevel;
loadPrompt=false;
solved=false;
showHighS=false;
started=true;
scramble=false;
menu=false;
go=true;

}//error true

} catch (Exception e) {System.out.println (""+e);};
} //load game


private void newGame (int size) {
go=false;
level=false;
solved=false;
showBtnBack=false;
showBtnMenu=true;
int p,t,a;
myRandom = new Random(System.currentTimeMillis());
moves=0;
timeStart=0;
diffLevel=size;

if (size==0) {
boardWidth=3;
boardHeight=3;
}

if (size==1) {
boardWidth=4;
boardHeight=4;
}

if (size==2) {
boardWidth=8;
boardHeight=8;
}

if (size==3) {
boardWidth=12;
boardHeight=12;
}

lenBoard=boardWidth*boardHeight;
board=new int [lenBoard];

squareWidth=width/boardWidth;
squareHeight=(height-boardY)/boardHeight;
for (p=0;p
if (size<3) for (p=0;pif (size!=1) {
sq2Image[0]=scaleImageFast (sqImage[0],squareWidth,squareHeight);
sq2Image[1]=scaleImageFast (sqImage[1],squareWidth,squareHeight);
sq2Image[2]=scaleImageFast (sqImage[2],squareWidth,squareHeight);
if (size>0) sq2Image[3]=scaleImageFast (sqImage[3],squareWidth,squareHeight);
if (size>2) sq2Image[4]=scaleImageFast (sqImage[4],squareWidth,squareHeight);
if (size>2) sq2Image[5]=scaleImageFast (sqImage[5],squareWidth,squareHeight);
} else {

sq2Image[0]=scaleImageFast (sqImage[5],squareWidth,squareHeight);
sq2Image[1]=scaleImageFast (sqImage[4],squareWidth,squareHeight);
sq2Image[2]=scaleImageFast (sqImage[3],squareWidth,squareHeight);
sq2Image[3]=scaleImageFast (sqImage[1],squareWidth,squareHeight);
}

spotX=boardWidth/2;
spotY=boardHeight/2;
boardLatLon=false;
scrambleSize=(size+1)*55;
menu=false;
scramble=true;
solved=false;
showHighS=false;
}

public int getRandomInt(int upper) {
int retVal = myRandom.nextInt() % upper;
if(retVal < 0) {
retVal += upper;
}
return(retVal);
}

private static void loadImages () {
int p,t;

try {

sqImage[0]=Image.createImage ("/sq1.png");
sqImage[1]=Image.createImage ("/sq2.png");
sqImage[2]=Image.createImage ("/sq3.png");
sqImage[3]=Image.createImage ("/sq4.png");
sqImage[4]=Image.createImage ("/sq5.png");
sqImage[5]=Image.createImage ("/sq6.png");
if (reso==0) splash=Image.createImage ("/menuLR.png");
if (reso==1) splash=Image.createImage ("/menuMR.png");
if (reso==2) splash=Image.createImage ("/menuHR.png");
btnMenu=Image.createImage ("/btnMenu.png");
btnBack=Image.createImage ("/btnBack.png");

} catch (Exception e) {System.out.println ("Error loading images: "+e);}

}// loadimages

private static Image scaleImageFast (Image originalImage, int width, int height) {
//if (height <= 0 || width <= 0)
//throw new Exception("ERROR_INVALID_ARGUMENT");
if (originalImage == null)
return Image.createImage(height, width);
int orig_h = originalImage.getHeight();
int orig_w = originalImage.getWidth();
if (orig_h==height && orig_w==width) return originalImage;
//if (orig_w == width && orig_h == height)
// return originalImage;
//int index;
//int loc, oldloc = 0;
Image newImage = Image.createImage (width,height);

Graphics newImageG=newImage.getGraphics();
//long before = System.currentTimeMillis();
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
//System.arraycopy(orig,index,newbuffer,loc,1);
// newbuffer[loc] = orig[index];
newImageG.setClip (j,i,1,1);
// newImageG.drawRegion (originalImage,(int) (j*orig_w/width),(int) (i*orig_h/height),1,1,Sprite.TRANS_NONE,j,i,0);
newImageG.drawImage (originalImage,j-(int) (j*orig_w/width),i-(int) (i*orig_h/height),0);
}
}
//System.out.println("time:"+(System.currentTimeMillis()-before));
//Image newImage = Image.createRGBImage(newbuffer, width, height, false);
// orig = null;
// newbuffer = null;
originalImage=null;
System.gc(); //
return newImage;
}
}
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Rancangan Input/ Output game

Perancangan game dibawah ini adalah rancangan untuk sebuah game pada perangkat mobile.
Pada gambar dibawah ini adalah tampilan awal game (Menu) setelah launching program:



keterangan:
Command 1: About/Help
Command 2: New Game
Command 3: Save
Command 4: Load
Command 5: High Score
Coomand 6: EXIT

jika kita memilih command 1 maka akan muncul tampilan About/ Help sebagai berikut:


Pada tampilan ini terdapat judul dan tulisan mengenai game Rubix, dan juga terdapat command 1 yang berfungsi untuk kembali ke tampilan awal game(menu).

Selanjutnya jika memilih command 2 maka yang akan muncul adalah tampilan sebagai berikut:


dimana terdapat command 1 yang digunakan untuk kembali ke tampilan Menu dan 4 pilihan kesulitan, jika kita memilih salah satu tungkat kesulitan tersebut maka akan langsung memulai game. Rancangannya sebagai berikut:


Pada tampilan ini terdapat waktu untuk menghitung lamanya permainan berjalan dan Move yang berfungsi untuk menghitung berapa kali posisi Rubix berpindah. Lalu disebelah kanan bagian bawahnya terdapat command 1 yang berfungsi untuk kembali ke tampilan awal game(Menu).

Jika memilih Command 3 maka yang tampil adalah tampilan save seperti tampilan sebagai berikut:


yang mana fungsinya adalah untuk menyimpan hasil game yang telah dimainkan. Pada tampilan ini terdapat command 1 yang digunakan untuk kembali ke tampilan awal game(Menu).

Jika memilih command 4 maka yang akan tampil adalah tampilan load sebagai berikut:


Pada tampilan ini berfungsi untuk me-Load/ melanjuti game yang telah disimpan sebelumnya. dan terdapat command yang berfungsi untuk kembali ke tampilan awal game(Menu).

Setelah itu jika memilih command 5 maka yang muncul adalah tampilan high scores seperti pada tampilan berikut:


pada tampilan ini akan terlihat permainan dengan perhitungan waktu tercepat menyelasaikan permainan Rubix ini, pada tampilan ini juga tedapat Judul tampilan & command 1 yang fungsinya untuk kembali ke tampilan awal game (Menu).

Selanjutnya jika memilih command 6 maka akan keluar dari Game Rubix.
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